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MARCH MADNESS GLOSSARY

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team fouls:

each personal foul committed by a player is also counted against his team; when a team goes over the limit, its opponent is awarded free-throw opportunities.

technical fouls or Ts:

procedural violations and misconduct that officials believe are detrimental to the game; penalized by a single free-throw opportunity to the non-offending team (2 free-throws and possession in college).

3-on-3:

a game played with only 3 players on the court for each team.

3-point play:

a 2-point field goal followed by a successful free-throw.

3-point shot:

a field goal worth 3 points because the shooter had both feet on the floor behind the 3-point line when he released the ball; also counts if one foot is behind the line while the other is in the air.

throw-in:

the method by which a team with possession inbounds the ball.

timeout:

when play is temporarily suspended by an official or at the request of a team to respond to an injured player or discuss strategy; there are full timeouts (100 or 60 seconds in NBA, 120 seconds in WNBA, 75 or 60 seconds in college) and 20-second timeouts (30 seconds in college).

tip-off:

the initial jump that starts the game.

transition:

the shift from offense to defense.

traveling:

a floor violation when the ball handler takes too many steps without ; also called walking.

triple double:

when a player scores double-digits in 3 categories during one game (points, assists and rebounds are most common, but it can also be blocks or steals); a sign of great versatility.

turnover:

when the offense loses possession through its own fault by passing the ball out of bounds or committing a floor violation.

upset:

when a higher-seeded (better) team loses to a lower-seeded (inferior) one.

violation:

see floor violation.

weakside:

the side of the court away from the ball.

zone defense:

a defense where each defender is responsible for an area of the court and must guard any player who enters that area; compare with man-to-man defense.

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